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Credit

As an Environment Artist on The Order: 1886 I was responsible for:

- Primary Environment Modeling in the levels I worked on

- Primary person doing set dressing

- Some material layer blending

- Optimization, and debugging

- Light Occluders, and visibility tweeks

- Coordinating between environment texture artist, level designers, lighting artists, FX artists, concept artists, and animators on a level.  

Art direction and leadership was from Art Director Nathan Phail-Liff and Lead Environment Artist Anthony (Tony) Vitale.

Main Producers that dealt with the art team were Michael Clark, and Anna Peterson.

Level Designers I worked with on my levels were Craig Bernardo and Mike Anderson.

Alberto Rodriguez was the primary texture artist on the Whitechapel Hospital and Mayfair Atrium level. He also did some set dressing. 

Erin McKown was primary texture artist on Hospital Lobby.

Whitechapel sections I worked on were more a team effort due to being used for E3. Additional environment modeling in that area was done by Julien Lefebvre, James Rosenkranz, and Edgar Martinez. Environment texture work by Megan Parks, Bobby Rice, Erin McKown, and Alberto Rodriguez.    

Lighting Artist on Whitechapel Hospital was Huan Tran. Lighting Artist on Mayfair Atrium was William Schilthuis. On rest of Whitechapel it was Huan Tran and Paul Gimm. 

Heather Howard, Mark Judkins and Lucas Sparks were support on visibility and collision.

Concept Art team by Joe Studzinski, Mike Sekowski, Brandon Bien, Steven Wen, Tobi Kwan, and Martin Bergstorm. 

FX team by Sabra Goebel, Orson Favrel, Eric Cloutier and Brian Merril

Props and physics support by James Tran, Juan Hinojosa, Arin Robinson, and Derek Hise. 

and many more people helped make The Order: 1886, full list in the games credits.